File:Digit vol 14 issue 12 Dec 2014 pg083.jpg

Summary
From Digit magazine, volume 14 issue 12, December 2014, page 83. Features a segment on Questworld.

"VR IN POP CULTURE: QUESTWORLD

Adventure was given a different albeit interesting meaning with The Real Adventures of Jonny Quest, an animation gem of the 90's. The most fascinating episodes were the ones that took place in the virtual world of QuestWorld which showed the protagonist and his followers inside a computer generated three-dimensional world meddling with stuff while on an adventure. Originally created for simulating experiments and as a research platform, QuestWorld was a very real virtual world. The reality of this virtual realm was such that fatal harm done to an avatar in the QuestWorld would actually be damaging to the user's body and brain (The Matrix?). QuestWorld is a perfect example of simulated reality and how it can be useful for experimentation without harming the real world (but you're not exempt)."

Source: Archived